A simple game engine written in Rust that allows you to write high level Pup scripts that run at native speed
A simple game engine written in Rust that allows you to write high level Pup scripts that run at native speed
Ranked #4559 on TrustMRR
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Script gameplay directly in Rust with an easy API for runtime access to nodes, state, and signals. Perro keeps your code safe and clean while you focus on building your game.
Removes repetitive plumbing so you focus on behavior while the engine keeps state/node access, lifecycle wiring, and cross-script communication consistent.
Revenue (30d)
$207k
MRR
$154k
Total
$5.5M
Additional info
Open source